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Zelda 25th Anniversary: Remembering The Minish Cap (Game Informer)

The Game Boy Advance was a renaissance of the glory days of 16-bit gaming in a
lot of ways, but few of the system’s games approached the brilliance of Minish
Cap. This wasn’t a simple port or reworking of a classic game or formula.
Capcom’s last Zelda game was a joyous exploration of why we loved the Super
Nintendo era in the first place.

You’ll never hear me say a bad word about A Link To The Past, and I would have
gobbled up a translation of those mechanics to a new version of Hyrule with
gusto. Capcom went well beyond that with Minish Cap, though, bringing a whole
new set of fantastically creative ideas to the traditional top-down sword-
swinging gameplay.

Just as the Dark World or the adult/child worlds in other Zelda titles played
with the idea of two planes of gameplay intersecting at odd and wonderful
angles, Minish Cap’s concept of shrinking down to insect size and exploring
the alien world of mushrooms and treelike blades of grass is cleverly
integrated into the puzzle design. The unfettered joy of digging through your
toolbox to come up with a jury-rigged solution to the …

Game Informer

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